Fixed mod stages not loading properly sometimes. Reworded tutorials for Amy, Infinite, Cream, Rouge and Tails. Overhauled Act 1 to show off more of DX's new features Fixed ranking requirements for Challenge Act Removed bad omens caused by clearing the stage. Fixed crashes to do with the stage geometry across all acts. Fixed an issue with the easter egg room. Made the Goal Ring appear sooner in Acts 2 and 3, reducing automation. Replaced monitors beside ring gate with 2 20 Rings Reduced ring requirement for the gate to 25 Fixed ranking requirement for Challenge Act Increased the number of ramps at the double-loop. Fixed softlock when descending the ramp after the first checkpoint. Fixed certain characters' stomp actions not performing as intended. Fixed an issue where some Denizens of the Island did not display textures. Fixed an issue where the game would crash if you received a game over on a challenge act. Fixed an issue where the Daredevil handicap was not functioning properly. Fixed an issue where the vehicle state was not being reset upon completing a stage. Fixed an issue where emblems bought from the shop were not unlocking content. Fixed an issue where mission modifiers from challenge acts were carrying over to the island. Fixed an issue where the game could freeze for a second when the stage finished loading. Fixed some stages having incorrect loading backgrounds. Fixed mission specific counters overlapping with each other. Fixed an issue where the pulley sound was persisting after the player had exited the pulley state. Fixed an issue where handicaps were not appearing on the results screen. Added control tips for several shop skills. Updated some fixes from 1.0.01 that were not functioning as intended. Pressing down in 2D sections will now make the player roll. Egg Gunner bullets no longer drain rings if you are super. Mod stages can now add emblems, rings and redrings. Doubled the amount of time that characters who levitate can levitate for. An item in the shop has been added for people who prefer the old style. Amy's hammer twirl has been nerfed based on player feedback. Eggman monitors now hurt the player instead of taking away 10 rings. Updated the encryption method to a different software, reducing antivirus false positives and allowing customisation of base game assets. Red Star Rings no longer appear in marathon mode, instead spawning 20-value super rings. Stages or hub worlds that do not require more than one mission. Adding to missions.xml will force the stage to only display one mission. Fixed a spring in Ray's tutorial that led you to a dry destination. Getting hit now reduces your rings by 30, instead of taking them all away. Custom teams are now unlocked from the start Prevented checkpoints from spawning in perfect run missions as they are not needed in a one life scenario. Added a new ability called "Spare Change", which increase the amount of rings you drop when you are hit. Fixed an issue where the screen for unlocking a stage's encore act was appearing in acts 2-4. Fixed an issue where marathon mode would randomise the act number. Fixed an issue where dying in a perfect run mission would not make the player lose a life Fixed an issue where the incorrect tooltip was being shown for certain characters' stomp actions. Fixed an issue where exiting out of the marathon start screen would highlight a non existent menu option. Fixed an issue where the ring counter on the island would flash red until you collected a ring. Fixed an issue where exiting a legacy stage or challenge act would not play a sound on clicking the button. Fixed an issue where legacy stages in the island were giving emblems to Emerald Coast. Fixed an issue where it was possible to unlock encore acts for tutorial levels. Fixed an issue where S ranking a tutorial stage gave emblems to the last action stage played. Sonic’s animations from the finished game and those from a 2005 prerelease demonstration are both available to players.- Fixed an issue where World Tokens were not saving properly. Sonic and Silver move more quickly, but Tails and Knuckles’ moves from Sonic Adventure (1998) and Sonic Adventure 2 (2001) have been brought back. While the graphics are more detailed, loading screens now take far less time to load. P-06 is a realistic replica, but it includes a number of adjustments to enhance the experience. Sonic the Hedgehog, Silver the Hedgehog, Miles “Tails” Prower, Knuckles the Echidna, Shadow the Hedgehog, Rouge the Bat, and E-123 Omega are the four playable characters. Download the Sonic P-06 game from the download link given below.Ī 3D platformer, Sonic P-06 is a recreation of the video game Sonic the Hedgehog from 2006. Sonic the Hedgehog: Project 06 is a platform game developed by “ChaosX” for Windows PC.
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